
EEP Kit - Experiential Product Design
EEP Kit - Experiential Product Design
EEP Kit - Experiential Product Design
EEP Kit - Experiential Product Design
ROLE
ROLE
Concept Designer, Product Designer, Researcher
Concept Designer, Product Designer, Researcher
TOOLS
TOOLS
Adobe Illustration, Arduino, Adobe Premiere Pro
Adobe Illustration, Arduino, Adobe Premiere Pro
DESIGN TOUCH POINTS
DESIGN TOUCH POINTS
Designed an interactive painting kit that encourages process-driven creativity by emphasizing tactile interaction and emotional expression over technical skill.
Designed an interactive painting kit that encourages process-driven creativity by emphasizing tactile interaction and emotional expression over technical skill.
THE PROBLEM
THE PROBLEM
THE PROBLEM
THE PROBLEM
“I don't paint because I don't know how to paint.”
“I don't paint because I don't know how to paint.”
“I don't paint because I don't know how to paint.”
There's a common misconception that painting is only for those who are technically trained - that unless you “know how to paint,” you shouldn't even try.
There's a common misconception that painting is only for those who are technically trained - that unless you “know how to paint,” you shouldn't even try.
THE OPPORTUNITY
THE OPPORTUNITY
THE OPPORTUNITY
THE OPPORTUNITY
A kit is designed to break this barrier
A kit is designed to break this barrier
Each tool in the kit is designed to evoke emotion by emphasizing the tactile experience of painting. By focusing on the act of using the tools, the kit encourages deeper engagement with the process itself.
In doing so, the experience becomes more important than the outcome, shifting the focus from results to exploration.
Each tool in the kit is designed to evoke emotion by emphasizing the tactile experience of painting. By focusing on the act of using the tools, the kit encourages deeper engagement with the process itself.
In doing so, the experience becomes more important than the outcome, shifting the focus from results to exploration.
RESEARCH
RESEARCH
RESEARCH
RESEARCH
Why do people paint?
Why do people paint?
The EEP Kit began as a personal exploration of my relationship with painting - how I started, my process, how it made me feel, and ultimately, why I stopped.
This reflection led to a broader question:
The EEP Kit began as a personal exploration of my relationship with painting - how I started, my process, how it made me feel, and ultimately, why I stopped.
This reflection led to a broader question:
Why do people paint?
Why do people paint?
To explore this question, I conducted interviews and protocol analysis sessions. These led me to the concept of flow state, a term coined by Hungarian-American psychologist Mihaly Csikszentmihalyi, describing a mental state of deep focus and immersion in an activity.
To explore this question, I conducted interviews and protocol analysis sessions. These led me to the concept of flow state, a term coined by Hungarian-American psychologist Mihaly Csikszentmihalyi, describing a mental state of deep focus and immersion in an activity.
The Flow State
The Flow State
A mental state where a person is so immersed in an activity that time seems to disappear. A mental state where a person is so immersed in an activity that time seems to disappear.
A mental state where a person is so immersed in an activity that time seems to disappear. A mental state where a person is so immersed in an activity that time seems to disappear.
As part of this exploration, a protocol analysis was conducted on me, documenting my thoughts and emotions while painting. This process revealed that the sensory aspects - texture, sound, and physical movement - were more engaging than the act of producing a final artwork itself.
As part of this exploration, a protocol analysis was conducted on me, documenting my thoughts and emotions while painting. This process revealed that the sensory aspects - texture, sound, and physical movement - were more engaging than the act of producing a final artwork itself.

Context Report
Context Report
As part of this project, I wrote a report detailing my initial research and early experiments, which formed the basis of the entire project. You can red my full report here.
As part of this project, I wrote a report detailing my initial research and early experiments, which formed the basis of the entire project. You can red my full report here.
The Why, When and How
To create a seamless, intuitive experience, we developed user journey maps based on Gaia's Garden's primary personas. These maps visualize each step - from discovering the app and researching options to placing an order and receiving a delivery.
This process helped us uncover key touch points, highlight pain points, and spot opportunities to improve the user experience, ensuring every step feels tailored, efficient, and satisfying.
PROTOTYPING
PROTOTYPING
PROTOTYPING
PROTOTYPING
Initial Prototypes
Initial Prototypes
Building on my research insights, I began prototyping painting tools designed to engage the senses and create a more immersive experience. My experiments included:
• Brushes made from various materials to produce unique sounds and textures
• Alternative tools that encouraged unconventional movements and interactions
Building on my research insights, I began prototyping painting tools designed to engage the senses and create a more immersive experience. My experiments included:
• Brushes made from various materials to produce unique sounds and textures
• Alternative tools that encouraged unconventional movements and interactions

First Experiment
First Experiment
My primary subject was Carlotta Montella, who experiences occasional panic attacks and uses painting as a form of self-soothing. Without any formal art training, she found peace in painting freely.
I observed her interactions with the prototype tools, noting how various textures and sounds influenced her emotions (figure 4). Through one-on-one discussions and careful observation, I gained valuable insights into how sensory elements can deepen emotional engagement in painting.
My primary subject was Carlotta Montella, who experiences occasional panic attacks and uses painting as a form of self-soothing. Without any formal art training, she found peace in painting freely.
I observed her interactions with the prototype tools, noting how various textures and sounds influenced her emotions (figure 4). Through one-on-one discussions and careful observation, I gained valuable insights into how sensory elements can deepen emotional engagement in painting.

Refining Prototypes & Additional Experiments
Refining Prototypes & Additional Experiments
To further develop the project, I reached out to Dannie Panzid, a certified art psychotherapist based in the UK, who became a mentor and consultant throughout the process.
With her guidance - and building on insights from my initial experiments with Carlotta - I designed a new set of experiments using expanded tools. This included creating finger brushes, painting blindfolded, painting with enhanced brush sounds, all while connecting Carlotta to a heart rate sensor to track her heartbeat while painting.
To further develop the project, I reached out to Dannie Panzid, a certified art psychotherapist based in the UK, who became a mentor and consultant throughout the process.
With her guidance - and building on insights from my initial experiments with Carlotta - I designed a new set of experiments using expanded tools. This included creating finger brushes, painting blindfolded, painting with enhanced brush sounds, all while connecting Carlotta to a heart rate sensor to track her heartbeat while painting.
DESIGN PROCESS
DESIGN PROCESS
DESIGN PROCESS
DESIGN PROCESS
Defining the User Flow and Low-Fidelity wireframes
Defining the User Flow and Low-Fidelity wireframes
To ensure a seamless experience, we designed two user flows based on Gaia's Garden's primary personas.
Each flow outlines the key steps - from launching the app to completing an order - highlighting how different users navigate the platform to meet their needs efficiently.
1. Subscribing to a meal kit: This flow focuses on users subscribing to a weekly meal kit.
2. Subscribing to a produce box: This flow focuses users subscribing to a produce box.
To ensure a seamless experience, we designed two user flows based on Gaia's Garden's primary personas.
Each flow outlines the key steps - from launching the app to completing an order - highlighting how different users navigate the platform to meet their needs efficiently.
1. Subscribing to a meal kit: This flow focuses on users subscribing to a weekly meal kit.
2. Subscribing to a produce box: This flow focuses users subscribing to a produce box.
FINAL DESIGN
FINAL DESIGN
FINAL DESIGN
FINAL DESIGN
The tools were designed to help individuals experience painting as an immersive and therapeutic process, challenging the misconception that painting is only for those with artistic training.
The final kit included:
• Multi-textured brushes that produce distinct sounds;
• Finger brushes for direct, tactile engagement;
• A sound-enhancing easel that amplifies the sounds of painting tools;
• An immersive painting board with headphone-compatible audio feedback.
The tools were designed to help individuals experience painting as an immersive and therapeutic process, challenging the misconception that painting is only for those with artistic training.
The final kit included:
• Multi-textured brushes that produce distinct sounds;
• Finger brushes for direct, tactile engagement;
• A sound-enhancing easel that amplifies the sounds of painting tools;
• An immersive painting board with headphone-compatible audio feedback.






© 2026 All rights reserved
© 2026 All rights reserved



